Painting with Spheros

snowman sphero

The Challenge

Teams of four students will choose an animal to mimic its movement in the wild by programming Sphero to move around, dipping it in the paint, and create a painting on a canvas with that program.

The Results

Students created very interesting paintings with at least two colors, collaboratively.  How they programmed Sphero to move like a tiger, for example, and their choice of colors, were very thought out and deliberate.  It was a super fun project that allowed first and third graders to practice their skills in teamwork and positive communication skills.  It was also a lot of fun!


K-2, 3-5, 6-8, arts, science, sphero, paint, innovative designer, creative communicator

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